Games Shrine: ‘The Mission’ Gets Away with Being Terrible by Being AWESOME

Image

‘I’m about to type out the entire blurb from the batshit 50p-bargain-bin football game The Mission.Anything else I type will soon become irrelevant in the face of sheer genius. Seriously, I can’t think of any game that has a better concept than this, or any topic that is more deserving of its place on a pseudo-intellectual gaming blog. Fuck ludonarrative dissonance in Bioshock Infinite, these are the real issues on the collective lips of the gaming community. Behold:

‘The prized “Geo Merlin” ball has been stolen by the evil forces of Football, the terrible Ninjas. An elite team has been set up, formed of the best football players in the world: Davids, Figo, Kanu, Cole, Henry, Cannavaro, Guardiola, Thuram and Hamann. Together with their coach, Louis Van Gaal, they have to infiltrate the HQ of the Ninjas, which contains many hidden traps and evil surprises. Will they succeed in bringing the ball back and insure the triumph of amazing football?’

Read the full article at Games Shrine.

 

 

Advertisements

Mobile IGM: PlayStation Minis Retrospective Part 3: Black Lab Games

Image

‘We’ve reached the third and final part of the series, in which I ask indie developers to reflect upon their time working with the PlayStation minis platform, assessing the strengths and weaknesses of Sony’s first foray into the indie-centric mobile style marketplace. If you’ve missed the interviews with Laughing Jackal and Twisted Dragon Media, you should be sure to check out Part 1 and Part 2 before continuing.

Here in Part 3, Paul Turbett of Black Lab Games shares some insight in a quick Q&A. Paul was responsible for Star Hammer Tactics, which launched on a number of platforms including minis. It is interesting to consider how the minis version fared against the versions on other systems, and so Paul’s perspective is an interesting one. Paul is currently working on Trial by Magic, an RPG for PC.’

Read the full article on IGM Mobile.

Mobile IGM: PlayStation Minis Retrospective Part 2: Twisted Dragon Media

Image

‘This is the second part of our interview feature, reflecting upon Sony’s first first attempt at an indie-friendly mobile-esque marketplace, PlayStation minis. If you missed the first part, featuring Ross Brierley of Laughing Jackalyou can catch up here. For this part, I contacted Ish Said of Twisted Dragon Media and asked him to retrospectively assess his time spent with minis development now that he has moved on to new platforms. Ish is the developer of M.O.Z.O.X Space Salvager and Defenders of the Mystic Garden for Minis, and is currently working on an as-yet unspecified title for iOS, Android and PS Vita. Here’s what he had to say.’

Read the full article on IGM Mobile.

Mobile IGM: PlayStation Minis Retrospective Part 1: Laughing Jackal

Header Image

‘PlayStation minis is an interesting platform. From the start it didn’t look destined for success; launched in 2009 alongside Sony’s doomed download-only handheld the PSP Go, the minis platform was Sony’s response to the success of Apple’s app store. A nice idea, but the first wave of minis titles lacked quality, and retailed at a significantly higher price-point than similar titles on iOS and Android. Minis were either derided or, more commonly, simply ignored by the gaming public and press alike.

Four years on, minis releases have all but dried up and the platform has largely been superseded by the Vita-compatible PlayStation Mobile program. However, in it’s troubled lifetime the platform became an unlikely home to some fantastic independent titles. I invited some of the most prolific and talented minis developers to share their experiences of PlayStation development with me, and to retrospectively assess the platform’s strengths and weaknesses.

Firstly I contacted Ross Brierley of Laughing Jackal, the studio responsible for minis such as Hungry Giraffe and Ace Armstrong, and the in-development Vita title OMG HD Zombies! You can read the interview below.’

Read the full article on IGM Mobile.

IGM: ‘Hotline Miami’ For PS3/Vita Hits PlayStation Store

Image

‘After enjoying huge success and critical acclaim on PC in Autumn of last year, the gore-drenched action game Hotline Miami has finally made its way to PlayStation. The PS3 and PS Vita ports were handled by Dutch outfit Abstraction Games, and both will be available for a single price thanks to cross buy. The price is £6.49 in the UK, €7.99 in Europe, and $8.99 in the U.S, which is no contest for the often-discounted PC original, but by no means a bad deal either.’

Read full story on The Indie Game Magazine.